Article by HuGnOi On March 10, 2013 527 views
3DMark 11 รองรับการทำงานร่วมกับ Windows 8 ได้สมบูรณ์แบบแล้ว
3DMark11_v104 ล่าสุดเมื่อไม่กี่วันที่ผ่านมา ก็ได้มีการออกเวอร์ชั่นอัพเดต 3DMark 11 จาก Futuremark ออกมากับเวอร์ชั่น 1.0.4 ซึ่งเวอร์ชั่นใหม่นี้ จะรองรับการทำงานร่วมกันกับ Windows 8 ได้สมบูรณ์ยิ่งขึ้น อะไรที่เปลี่ยนแปลงไปบ้างกับเวอร์ชั่น 1.0.4 ALL EDITIONS Improvements - Keyboard focus is no longer checked during the demo or when running the benchmark in a loop. Note that if the display switches to the desktop due to a popup window during the benchmark, the run will still be aborted as the display mode is no longer the same. - 3DMark 11 now remembers the last custom resolution used. - GPU count detection for multi-GPU systems is now correct even when SystemInfo is explicitly disabled. - 3DMark 11 will now prevent Windows from entering Sleep during the test. - The license key is now reset when the benchmark is reinstalled, allowing removal of invalid keys. Compatibility - SystemInfo updated to version 4.15 for full Windows 8 compatibility. - Updated DirectX redistributable. - Now using static Visual C++ 2010 runtime libraries to fix rare installation issues on some systems. - Removed dependency on EvaDotNet.dll and EvaDotNet.DirectX.dll for GPU enumeration to fix compatibility issues with some systems. Bug fixes - Fixed display initialization code that caused “SetFullscreenState failed: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE” errors on some systems. - Fixed several memory and texture leaks, improving stability during very long looping runs. - The HUD timer no longer rolls over if a single test takes more than ten minutes. (Yes, this could happen during the Combined Test on some low end DirectX 11 cards.) PROFESSIONAL EDITION - Fixed submitting saved files to 3dmark.com from the command line. - Image Quality tool will no longer give a cryptic error if the output directory does not exist.

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